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INI File  |  1998-12-15  |  10.3 KB  |  538 lines

  1. [condagAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=57
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpdie
  27. Movement19=jumpend
  28. Movement20=jumphold
  29. Movement21=left
  30. Movement22=magicReact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runJump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=attack3
  47. Movement39=teleportdown
  48. Movement40=teleportup
  49. Movement41=jumprun
  50. Movement42=jumpstop
  51. Movement43=runstopleft
  52. Movement44=runstopright
  53. Movement45=runwaterrun
  54. Movement46=stoprun
  55. Movement47=stoprunstop
  56. Movement48=stopwalk
  57. Movement49=stopwalkstop
  58. Movement50=stopwaterrun
  59. Movement51=stopwaterwalk
  60. Movement52=walkstopleft
  61. Movement53=walkstopright
  62. Movement54=walkwaterwalk
  63. Movement55=waterrunrun
  64. Movement56=waterwalkwalk
  65.  
  66. nRequiredLoops=38
  67. nSpecificLoops=3
  68. nTransitionLoops=16
  69.  
  70. ;Required Animations-------------------------------------------------------
  71. [movement0]
  72. frames0=10
  73. loop=cd_atack.KQS cd_atack 0.000000 1.0 0 0
  74. nCue=4
  75. cue0=0.000000 interruptable 1
  76. cue1=0.200000 playsound kick.aud
  77. cue2=0.300000 interruptable 0
  78. cue3=0.500000 do 
  79. nTransition=0
  80.  
  81. [movement1]
  82. frames1=48
  83. loop=cd_atak2.KQS cd_atak2 0.000000 1.0 0 0
  84. nCue=5
  85. cue0=0.250000 footstep
  86. cue1=0.458333 playsound Dagatk2.aud
  87. cue2=0.520833 footstep
  88. cue3=0.541667 do 
  89. cue4=0.937500 footstep
  90. nTransition=0
  91.  
  92. [movement2]
  93. frames2=12
  94. loop=cd_atakb.KQS cd_atakb 0.000000 1.0 0 0
  95. nCue=4
  96. cue0=0.000000 interruptable 1
  97. cue1=0.166667 interruptable 0
  98. cue2=0.333333 playsound kick.aud
  99. cue3=0.500000 do 
  100. nTransition=0
  101.  
  102. [movement3]
  103. frames3=17
  104. loop=cd_shth.KQS cd_shth 0.000000 1.0 0 0
  105. nCue=2
  106. cue0=0.588235 playsound dagin.aud
  107. cue1=0.882353 footstep
  108. nTransition=0
  109.  
  110. [movement4]
  111. frames4=17
  112. loop=cd_shth.KQS cd_shth 0.000000 1.0 0 0
  113. nCue=2
  114. cue0=0.588235 playsound dagin.aud
  115. cue1=0.882353 footstep
  116. nTransition=0
  117.  
  118. [movement5]
  119. frames5=20
  120. loop=cd_walk.KQS cd_walk 0.950000 -1.0 1 1
  121. nCue=2
  122. cue0=0.000000 footstep
  123. cue1=0.500000 footstep
  124. nTransition=0
  125.  
  126. [movement6]
  127. frames6=19
  128. loop=cd_bkjmp.KQS cd_bkjmp 0.000000 1.0 0 0
  129. nCue=1
  130. cue0=0.368421 playsound jump.aud
  131. nTransition=0
  132.  
  133. [movement7]
  134. frames7=11
  135. loop=cd_bkdie.kqs cd_bkdie 0.000000 1.0 0 0
  136. nCue=1
  137. cue0=0.000000 playsound jumpdie.aud
  138. nTransition=0
  139.  
  140. [movement8]
  141. frames8=12
  142. loop=cd_bkstp.kqs cd_bkstp 0.000000 1.0 0 0
  143. nCue=2
  144. cue0=0.083333 footstep
  145. cue1=0.166667 footstep
  146. nTransition=0
  147.  
  148. [movement9]
  149. frames9=4
  150. loop=cd_bkhld.kqs cd_bkhld 0.000000 1.0 1 1
  151. nCue=0
  152. nTransition=0
  153.  
  154. [movement10]
  155. frames10=8
  156. loop=cd_crash.KQS cd_crash 0.000000 1.0 0 0
  157. nCue=3
  158. cue0=0.000000 playsound crash.aud
  159. cue1=0.500000 footstep
  160. cue2=0.875000 footstep
  161. nTransition=0
  162.  
  163. [movement11]
  164. frames11=66
  165. loop=cd_die.KQS cd_die 0.000000 1.0 0 0
  166. nCue=1
  167. cue0=0.000000 playsound Conrdies.aud
  168. nTransition=0
  169.  
  170. [movement12]
  171. frames12=6
  172. loop=cd_dtht.KQS cd_dtht 0.000000 1.0 0 0
  173. nCue=1
  174. cue0=0.000000 playsound c_dropit.aud
  175. nTransition=0
  176.  
  177. [movement13]
  178. frames13=31
  179. loop=cd_stop.KQS cd_stop 0.000000 1.0 0 0
  180. nCue=0
  181. nTransition=0
  182.  
  183. [movement14]
  184. frames14=31
  185. loop=cd_stop.KQS cd_stop 0.000000 1.0 0 0
  186. nCue=0
  187. nTransition=0
  188.  
  189. [movement15]
  190. frames15=115
  191. loop=c_fdie.kqs c_fdie 0.000000 1.0 0 0
  192. nCue=1
  193. cue0=0.000000 playsound firedie.aud
  194. nTransition=0
  195.  
  196. [movement16]
  197. frames16=48
  198. loop=cd_iced.KQS cd_iced 0.000000 1.0 0 0
  199. nCue=1
  200. cue0=0.000000 playsound c_iced.aud
  201. nTransition=0
  202.  
  203. [movement17]
  204. frames17=21
  205. loop=cd_jump.KQS cd_jump 0.000000 1.0 0 0
  206. nCue=1
  207. cue0=0.380952 playsound jump.aud
  208. nTransition=0
  209.  
  210. [movement18]
  211. frames18=11
  212. loop=cd_jdie.kqs cd_jdie 0.000000 1.0 0 0
  213. nCue=1
  214. cue0=0.000000 playsound jumpdie.aud
  215. nTransition=0
  216.  
  217. [movement19]
  218. frames19=11
  219. loop=cd_jstp.kqs cd_jstp 0.000000 1.0 0 0
  220. nCue=2
  221. cue0=0.000000 footstep
  222. cue1=0.090909 footstep
  223. nTransition=0
  224.  
  225. [movement20]
  226. frames20=3
  227. loop=cd_jhld.kqs cd_jhld 0.000000 1.0 1 1
  228. nCue=0
  229. nTransition=0
  230.  
  231. [movement21]
  232. frames21=16
  233. loop=cd_pivlt.KQS cd_pivlt 0.000000 1.0 1 1
  234. nCue=2
  235. cue0=0.937500 footstep
  236. cue1=0.500000 footstep
  237. nTransition=0
  238.  
  239. [movement22]
  240. frames22=46
  241. loop=C_wprct.kqs C_wprct 0.000000 1.0 0 0
  242. nCue=5
  243. cue0=0.065217 footstep
  244. cue1=0.782609 footstep
  245. cue2=0.826087 footstep
  246. cue3=0.086957 footstep
  247. cue4=0.108696 playsound Magicrct.aud
  248. nTransition=0
  249.  
  250. [movement23]
  251. frames23=16
  252. loop=cd_draw.KQS cd_draw 0.000000 1.0 0 0
  253. nCue=2
  254. cue0=0.000000 playsound dagout.aud
  255. cue1=0.375000 footstep
  256. nTransition=0
  257.  
  258. [movement24]
  259. frames24=21
  260. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  261. nCue=1
  262. cue0=0.000000 playsound Portal.aud
  263. nTransition=0
  264.  
  265. [movement25]
  266. frames25=31
  267. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  268. nCue=4
  269. cue0=0.000000 playsound Portalb.aud
  270. cue1=0.516129 footstep
  271. cue2=0.548387 footstep
  272. cue3=0.967742 footstep
  273. nTransition=0
  274.  
  275. [movement26]
  276. frames26=69
  277. loop=cd_drdn.KQS cd_drdn 0.000000 1.0 0 0
  278. nCue=1
  279. cue0=0.000000 playsound Under.aud
  280. nTransition=0
  281.  
  282. [movement27]
  283. frames27=13
  284. loop=cd_react.KQS cd_react 0.000000 1.0 0 0
  285. nCue=1
  286. cue0=0.000000 playsound Conrouch.aud
  287. nTransition=0
  288.  
  289. [movement28]
  290. frames28=21
  291. loop=cd_rctbk.KQS cd_rctbk 0.000000 1.0 0 0
  292. nCue=4
  293. cue0=0.000000 playsound Conrowbk.aud
  294. cue1=0.714286 footstep
  295. cue2=0.142857 footstep
  296. cue3=0.333333 footstep
  297. nTransition=0
  298.  
  299. [movement29]
  300. frames29=16
  301. loop=cd_pivrt.KQS cd_pivrt 0.000000 1.0 1 1
  302. nCue=2
  303. cue0=0.937500 footstep
  304. cue1=0.500000 footstep
  305. nTransition=0
  306.  
  307. [movement30]
  308. frames30=15
  309. loop=cd_run.KQS cd_run 0.000000 1.0 1 1
  310. nCue=2
  311. cue0=0.000000 footstep
  312. cue1=0.533333 footstep
  313. nTransition=4
  314. transition0=0.066667 waterrun 0.000000 runwaterrun
  315. ;toFrames0=19
  316. transition1=0.800000 stop 0.000000 stoprunstop
  317. ;toFrames1=31
  318. transition2=1.000000 stop 0.000000 runstopright
  319. ;toFrames2=31
  320. transition3=0.533333 stop 0.000000 runstopleft
  321. ;toFrames3=31
  322.  
  323. [movement31]
  324. frames31=20
  325. loop=cd_rjump.KQS cd_rjump 0.000000 1.0 0 0
  326. nCue=1
  327. cue0=0.100000 playsound jump.aud
  328. nTransition=0
  329.  
  330. [movement32]
  331. frames32=11
  332. loop=cd_rjdie.kqs cd_rjdie 0.000000 1.0 0 0
  333. nCue=1
  334. cue0=0.000000 playsound jumpdie.aud
  335. nTransition=0
  336.  
  337. [movement33]
  338. frames33=3
  339. loop=cd_rjhld.kqs cd_rjhld 0.000000 1.0 1 1
  340. nCue=0
  341. nTransition=2
  342. transition0=-1 run 0.800000 jumprun
  343. ;toFrames0=15
  344. transition1=-1 stop 0.000000 jumpstop
  345. ;toFrames1=31
  346.  
  347. [movement34]
  348. frames34=31
  349. loop=cd_stop.KQS cd_stop 0.000000 1.0 1 1
  350. nCue=0
  351. nTransition=4
  352. transition0=-1 run 0.733333 stoprun
  353. ;toFrames0=15
  354. transition1=-1 walk 0.550000 stopwalk
  355. ;toFrames1=20
  356. transition2=-1 waterrun 0.578947 stopwaterrun
  357. ;toFrames2=19
  358. transition3=-1 waterwalk 0.000000 stopwaterwalk
  359. ;toFrames3=24
  360.  
  361. [movement35]
  362. frames35=20
  363. loop=cd_walk.KQS cd_walk 0.000000 1.0 1 1
  364. nCue=2
  365. cue0=0.000000 footstep
  366. cue1=0.500000 footstep
  367. nTransition=4
  368. transition0=0.550000 stop 0.000000 stopwalkstop
  369. ;toFrames0=31
  370. transition1=0.850000 stop 0.000000 walkstopright
  371. ;toFrames1=31
  372. transition2=0.950000 stop 0.000000 walkstopleft
  373. ;toFrames2=31
  374. transition3=0.250000 waterwalk 0.000000 walkwaterwalk
  375. ;toFrames3=24
  376.  
  377. [movement36]
  378. frames36=19
  379. loop=cd_swrun.KQS cd_swrun 0.000000 1.0 1 1
  380. nCue=2
  381. cue0=0.052632 footstep
  382. cue1=0.578947 footstep
  383. nTransition=1
  384. transition0=0.526316 run 0.466667 waterrunrun
  385. ;toFrames0=15
  386.  
  387. [movement37]
  388. frames37=24
  389. loop=cd_swwlk.KQS cd_swwlk 0.000000 1.0 1 1
  390. nCue=2
  391. cue0=0.000000 footstep
  392. cue1=0.500000 footstep
  393. nTransition=1
  394. transition0=0.541667 walk 0.350000 waterwalkwalk
  395. ;toFrames0=20
  396.  
  397. ;Specific Animations-------------------------------------------------------
  398. [movement38]
  399. frames38=104
  400. loop=hma_cd.KQS hma_cd 0.000000 1.0 0 0
  401. nCue=0
  402. nTransition=0
  403.  
  404. [movement39]
  405. frames39=21
  406. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  407. nCue=1
  408. cue0=0.000000 playsound poofdown.aud
  409. nTransition=0
  410.  
  411. [movement40]
  412. frames40=22
  413. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  414. nCue=3
  415. cue0=0.000000 playsound poofup.aud
  416. cue1=0.727273 footstep
  417. cue2=0.772727 footstep
  418. nTransition=0
  419.  
  420. ;Transition Animations-----------------------------------------------------
  421. [movement41]
  422. frames41=4
  423. loop=cdjumprn.KQS cdjumprn 0.000000 1.0 0 0
  424. nCue=1
  425. cue0=0.000000 footstep
  426. nTransition=0
  427.  
  428. [movement42]
  429. frames42=16
  430. loop=cdjumpst.KQS cdjumpst 0.000000 1.0 0 0
  431. nCue=2
  432. cue0=0.062500 footstep
  433. cue1=0.125000 footstep
  434. nTransition=0
  435.  
  436. [movement43]
  437. frames43=16
  438. loop=cd_rstpl.KQS cd_rstpl 0.000000 1.0 0 0
  439. nCue=3
  440. cue0=0.062500 footstep
  441. cue1=0.750000 footstep
  442. cue2=0.375000 footstep
  443. nTransition=0
  444.  
  445. [movement44]
  446. frames44=12
  447. loop=cd_rstpr.KQS cd_rstpr 0.000000 1.0 0 0
  448. nCue=3
  449. cue0=0.083333 footstep
  450. cue1=0.416667 footstep
  451. cue2=0.583333 footstep
  452. nTransition=0
  453.  
  454. [movement45]
  455. frames45=6
  456. loop=cd_rnsrn.KQS cd_rnsrn 0.000000 1.0 0 0
  457. nCue=0
  458. nTransition=0
  459.  
  460. [movement46]
  461. frames46=8
  462. loop=cd_stprn.KQS cd_stprn 0.000000 1.0 0 0
  463. nCue=1
  464. cue0=0.500000 footstep
  465. nTransition=0
  466.  
  467. [movement47]
  468. frames47=8
  469. loop=cdstrst.KQS cdstrst 0.000000 1.0 0 0
  470. nCue=2
  471. cue0=0.250000 footstep
  472. cue1=0.625000 footstep
  473. nTransition=0
  474.  
  475. [movement48]
  476. frames48=11
  477. loop=cd_stpwk.KQS cd_stpwk 0.000000 1.0 0 0
  478. nCue=1
  479. cue0=0.454545 footstep
  480. nTransition=0
  481.  
  482. [movement49]
  483. frames49=10
  484. loop=cdstwst.KQS cdstwst 0.000000 1.0 0 0
  485. nCue=2
  486. cue0=0.300000 footstep
  487. cue1=0.700000 footstep
  488. nTransition=0
  489.  
  490. [movement50]
  491. frames50=11
  492. loop=cd_stpsr.KQS cd_stpsr 0.000000 1.0 0 0
  493. nCue=1
  494. cue0=0.545455 footstep
  495. nTransition=0
  496.  
  497. [movement51]
  498. frames51=10
  499. loop=cd_stpsw.KQS cd_stpsw 0.000000 1.0 0 0
  500. nCue=1
  501. cue0=0.100000 footstep
  502. nTransition=0
  503.  
  504. [movement52]
  505. frames52=6
  506. loop=cd_wstpl.KQS cd_wstpl 0.000000 1.0 0 0
  507. nCue=2
  508. cue0=0.000000 footstep
  509. cue1=0.666667 footstep
  510. nTransition=0
  511.  
  512. [movement53]
  513. frames53=11
  514. loop=cd_wstpr.KQS cd_wstpr 0.000000 1.0 0 0
  515. nCue=2
  516. cue0=0.454545 footstep
  517. cue1=0.818182 footstep
  518. nTransition=0
  519.  
  520. [movement54]
  521. frames54=5
  522. loop=cd_wkswk.KQS cd_wkswk 0.000000 1.0 0 0
  523. nCue=0
  524. nTransition=0
  525.  
  526. [movement55]
  527. frames55=8
  528. loop=cd_srnrn.KQS cd_srnrn 0.000000 1.0 0 0
  529. nCue=0
  530. nTransition=0
  531.  
  532. [movement56]
  533. frames56=6
  534. loop=cd_swkwk.KQS cd_swkwk 0.000000 1.0 0 0
  535. nCue=0
  536. nTransition=0
  537.  
  538.